My name is Charles Mole

I am a passionate sound designer, working on films, games and music.
Podcast Editor for CEO Matters.

Below you will find some examples of my work

CEO mATTERS

I am the Podcast Editor for the Drum Networks CEO Matters Podcast.

Tanzfuser

Although the project was never completed a large arrey of sounds were created for the project.I did foley work in my univesity studio's foley pit, as well as at home with my Zoom h6 kit. I mainly used Logic to mix and master. I also was involved in sound implimentation straight into unreal.

I created these sounds using a thick piece of sheet metal and a pair of heavy boots, using logic to deepen the sound with pitch correction.In unreal I added studio attenuation, to create a realisitic feeling of distance.

The metal impact noises was made by taking the same sheet metal from the previous sound, holding it up and smacking it with blunt with a dash of reverb added.

The crumble effect was made using my Zoom h6 kit pointed at a pulverized brick which I would slowly poor out of a box to give that rubble effect.

Here are 2 examples of the sounds envelops, where a randomizer is placed to make sure each time a sound event is triggered the same sound isn't played over and over.These were then attached to an either an event (I.e robots being shot) or an animation (I.e footsteps)

Bosch

A uni project where I worked on voiceline recording and implimentation and some sound effects.Using a C24 desk, Pro Tools and an SM 58 mic recorded serveal voice lines with 3 different vocal actors. I also had to do a bit of vocal direction too.

Games Jam 2021

A Games Jam I worked on as sound designer and game sound implmentation.I did foley work creating dings (a glass) and sweeping sounds (a broom) using my Zoom H6. I also suggested a Banjo Kazooie style voice system which wasn't fully implimented but an example of it can be seen.

Bioshock Sound Redux

My rendition on re-doing an already existing piece of sound design using Logic Pro and the Toft desk.I hired an actor to play the intro voice but the scared man, the murderer and the irish guy were amatuers (The Irish man was me infact)

The underwater ambiance was made by me swishing water around in a bathtub and adding reverb. Eq was used to make everything sound as though it was being heard through thick glass.
The metal scratching was made by pulling a metal char along a floor.
The stabbing sounds were made throwing a wet cloth into my sink.

Demo Reel 2021

Emerald Scarlet

I did the sound design (Including playing a bit of piano) and music direction for a short art film.

Animatic

Creating Foley and Sound design for a conceptal game animation piece.

Misc

Audio Visual, A piece created entirely by myself using found footage, Sony Vegas and Logic.

Musique concrète, Composed an abstract musical piece using sounds of smashing plates and screams

Music Piece, a composition I made for a Uni Project

Below you will find some extra 5.1 projects

About

I studied Sound Design at Staffordshire University.
My expierence includes 3 years of learning mixing and mastering, Pro Tools, Logic Pro, film sound, game sound and on set and field sound work.
I am currently a Freelance Editor for the Drums CEO Matters Podcast.I have worked in a music studio for 2 year as a manager.

Contact

If you wish to get in contact with me about any sound design work or on set work please send me an email.